This is the complete list of members for Game, including all inherited members.
| create(std::uint32_t width, std::uint32_t height, std::uint32_t mines, std::string player_name, std::string save_path) | Game | inlinestatic |
| flag_cell(std::uint32_t x, std::uint32_t y) | Game | inline |
| get_board() | Game | inline |
| get_current_timer() | Game | inline |
| is_lost() | Game | inline |
| is_won() | Game | inline |
| mark_cell(std::uint32_t x, std::uint32_t y) | Game | inline |
| new_board(std::uint32_t width, std::uint32_t height, std::uint32_t mines) | Game | inline |
| reset_cell(std::uint32_t x, std::uint32_t y) | Game | inline |
| set_player_name(std::string player_name) | Game | inline |
| uncover_cell(std::uint32_t x, std::uint32_t y) | Game | inline |